How to Play Online Craps
1. Place Your Bet
First of all, make a Pass Line (bet with the shooter) or Don’t Pass (bet against the shooter) bet. These two bets have the lowest house edges and are the easiest to understand.
2. Roll the Dice (Come-Out Roll)
The first roll of a round is the come-out.
- If the shooter rolls 7 or 11, Pass Line wins; Don’t Pass loses.
- If the shooter rolls 2, 3, or 12, Pass Line loses; Don’t Pass usually wins on 2 or 3 (12 is a push on most tables).
3. Establishing the Point
If the come-out is 4, 5, 6, 8, 9, or 10, that number becomes the point. The dealer (or the UI) marks it.
4. Keep Trying
*The shooter continues to roll the dice until: *
- They hit the point → Pass Line wins, or
- They roll a 7 (“seven-out”) → Pass Line loses and the round ends .
You can make more bets once a point is set (explained below).
| Roll (Come-Out) | Result for Pass Line | Result for Don’t Pass |
|---|
| 7 or 11 | Win | Lose |
| 2 or 3 | Lose | Win |
| 12 | Lose | Push (most rules) |
| 4, 5, 6, 8, 9, 10 | Point set | Point set |
When learning online craps in Ireland, keep this table handy. It’s your one-page craps rules explained reference.
Common Craps Bets Explained
You’ll see many boxes on the table, but you only need a few strong bets while learning. These carry better odds and cleaner decisions.
Pass Line (beginner-friendly)
Bet with the shooter. Wins on 7/11 on the come-out, loses on 2/3/12. If a point is set, you win if the point hits before a 7. Low house edge and easy tracking.
Don’t Pass (betting against the shooter)
The mirror of Pass. Wins on 2/3, pushes on 12, loses on 7/11 on the come-out. After a point, you want a 7 before the point repeats. Also, a low house edge.
Come / Don’t Come
These are Pass/Don’t Pass bets made after a point is set. They create a new “personal point” for you on the next roll. Same rules as Pass/Don’t Pass, just starting one roll later.
Place Bets (on specific numbers)
Wager directly on 4, 5, 6, 8, 9, or 10 to hit before a 7. Payouts vary by number.
Proposition Bets (one-roll bets in the centre)
Flashy, risky, and fast. Examples include “Any 7” or “Yo-11.” Fun for a flutter, but the house edge is high.
💡 Tip: Early on, stick to Pass/Don’t Pass, Come/Don’t Come, and Place 6/8. These let you play craps for real money without giving up too much edge to the house.